Director, Technical Art [Remote]

🌍 Remote, USA 🎯 Full-time πŸ• Posted Recently

Job Description

ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is seeking a Technical Art Director to help define the visual and technical direction for our next-generation mobile experiences. You'll bridge art and engineering to deliver exceptional visuals that perform seamlessly across a wide range of devices-from high-end hardware to mid-tier mobile platforms. You'll build tools, pipelines, and rendering solutions that empower artists to create beautiful, efficient, and scalable content in Unreal Engine. In this role, you will β€’ Lead and mentor a team of technical artists focused on delivering optimized, high-quality visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual fidelity, performance, and production efficiency. β€’ Develop and maintain material, lighting, and rendering workflows that support both mobile and high-end platforms. β€’ Build tools and pipelines that enable efficient iteration and validation across a variety of device profiles. β€’ Establish and uphold standards for asset optimization, texture compression, and draw call management. β€’ Profile, analyze, and optimize content to ensure consistent performance and scalability. β€’ Collaborate with gameplay, animation, and VFX teams to ensure visuals support gameplay readability and responsiveness. β€’ Contribute to defining technical art best practices that scale across multiple projects and visual targets. What we're looking for β€’ Proven experience leading or directing technical art for real-time projects across mobile or multi-platform pipelines β€’ Deep understanding of Unreal Engine's rendering pipeline, materials, and profiling tools β€’ Strong technical foundation in shaders, lighting, performance optimization, and asset validation β€’ Experience with both lightweight and advanced rendering techniques (e.g., dynamic lighting, post-processing, material layering, and virtualized geometry) β€’ Ability to develop tools and workflows that scale from stylized to realistic visual goals β€’ Familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations β€’ Strong collaboration and communication skills across disciplines β€’ Ability to mentor and grow technical art teams, fostering both creative and technical excellence β€’ Experience with next-gen rendering features in Unreal Engine 5 (Lumen, Nanite, virtual shadow maps) and strategies for scaling them across hardware tiers Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. Note: Posting is subject to change so please refer to career site for latest availability (SBJ-G337). Apply tot his job

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