3D Asset Artist / Technical Artist

🌍 Remote, USA 🎯 Full-time 🕐 Posted Recently

Job Description

    Job Description:
  • Create high-quality, simulation-ready environments (indoor/outdoor), layout, dressing, and set assembly
  • Model/UV/texture objects ranging from small props to complex vehicles and characters/creatures
  • Rig and animate assets where needed
  • Author, assemble, and maintain assets in a USD-first workflow
  • Tune assets so they behave realistically under camera + radar + lidar + infrared simulation
  • Build collision, physics proxies, scaling, pivots, naming conventions, and performance constraints so assets are robust in real-time rendering
  • Help create a curated, consistent asset library with variants built in
  • Key representative of Antioch in customer conversations, site visits, and more
    Requirements:
  • Strong portfolio demonstrating scene creation and asset production (props + environments; bonus for vehicles and characters/creatures).
  • Experience creating assets that meet NVIDIA’s SimReady guidelines.
  • Comfort with real-time constraints: sensible poly budgets, texture budgets, LODs, instancing, and scene organization.
  • Experience with PBR materials and a workflow that translates well to Omniverse (e.g., MDL / USD Preview Surface pipelines).
  • Proven ability to deliver assets that are simulation-ready: correct scale/units, pivots, naming, clean geometry, collision proxies, and predictable transforms.
  • Experience (professional or deep hobbyist) tuning materials/assets for sensor realism (especially camera, lidar, radar, and infrared).
    Benefits:
  • Optional remote work
  • Professional development opportunities
  • Flexible working hours

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