Job Description
- Job Description:
- Create high-quality, simulation-ready environments (indoor/outdoor), layout, dressing, and set assembly
- Model/UV/texture objects ranging from small props to complex vehicles and characters/creatures
- Rig and animate assets where needed
- Author, assemble, and maintain assets in a USD-first workflow
- Tune assets so they behave realistically under camera + radar + lidar + infrared simulation
- Build collision, physics proxies, scaling, pivots, naming conventions, and performance constraints so assets are robust in real-time rendering
- Help create a curated, consistent asset library with variants built in
- Key representative of Antioch in customer conversations, site visits, and more
- Requirements:
- Strong portfolio demonstrating scene creation and asset production (props + environments; bonus for vehicles and characters/creatures).
- Experience creating assets that meet NVIDIA’s SimReady guidelines.
- Comfort with real-time constraints: sensible poly budgets, texture budgets, LODs, instancing, and scene organization.
- Experience with PBR materials and a workflow that translates well to Omniverse (e.g., MDL / USD Preview Surface pipelines).
- Proven ability to deliver assets that are simulation-ready: correct scale/units, pivots, naming, clean geometry, collision proxies, and predictable transforms.
- Experience (professional or deep hobbyist) tuning materials/assets for sensor realism (especially camera, lidar, radar, and infrared).
- Benefits:
- Optional remote work
- Professional development opportunities
- Flexible working hours
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