Job Description
- Job Description:
- Create stylized low poly 3D assets for Ruffnauts including creatures, environments, props, cosmetics, and simple animations
- Produce clean and efficient topology, UVs, and textures suitable for Meta Quest performance targets
- Integrate assets directly into Unity including materials, import settings, LODs, and compression
- Maintain a cohesive visual style while working across multiple asset categories
- Work closely with design and engineering to deliver gameplay driven art needs
- Iterate quickly based on internal testing, live player feedback, and design changes
- Requirements:
- Strong portfolio demonstrating stylized low poly 3D work, especially creatures and environment assets
- Ability to deliver high quality work quickly without heavy oversight
- Proficiency in Blender preferred, Maya or similar tools also acceptable
- Understanding of performance constraints for standalone VR, including Meta Quest limits related to poly count, texture size, and draw calls
- Ability to work confidently across multiple asset types including creatures, props, and environments
- Strong communication skills and comfort working in a fast paced, highly iterative production environment**BONUS Qualifications**
- Experience with Unity
- Experience rigging creatures or props
- Experience retargeting animations for humanoid or custom rigs
- Previous experience developing for VR, preferably Meta Quest
- Unity integration experience including materials, shader setup, and asset import workflows
- Familiarity with lightweight stylized shaders or basic VFX creation
Benefits:
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