Director of Mobile Games User Acquisition

🌍 Remote, USA 🎯 Full-time πŸ• Posted Recently

Job Description

About the role We're looking for a Director of User Acquisition to lead paid growth for our flagship mobile MOBA game, while also providing strategic direction to UA efforts across our broader app portfolio. This is a strategic role with real hands-on ownership. You'll set the channel strategy, own ROAS targets, manage a team of 2–5 UA specialists, and work closely with creative and data to build scalable, profitable acquisition systems. The goal isn't just growth β€” it's profitable growth. What you'll own β€” Full P&L ownership of UA spend for the flagship game β€” scaling volume while maintaining ROAS positivity in Tier 1 and Tier 2 markets β€” Define and execute the channel strategy across Meta and Google, with a clear expansion roadmap β€” Lead, coach, and grow a UA team of 2–5 specialists β€” setting priorities, reviewing performance, and developing talent β€” Partner with the creative team to brief, test, and iterate on performance creatives at scale β€” Build and maintain reporting frameworks that connect spend to LTV, not just installs β€” Provide UA direction and strategic input to other app teams across the portfolio β€” Collaborate with product and data teams on measurement infrastructure, MMP setup, and attribution strategy What we're looking for β€” 5+ years in mobile UA, with at least 2 years in a lead or director-level role β€” Proven track record scaling a mobile game profitably β€” Tier 1 and/or Tier 2 markets, with clear ROAS discipline β€” Deep platform expertise in Meta Ads and Google UAC β€” campaign architecture, bidding logic, creative testing frameworks β€” Strong fluency with LTV modeling, cohort analysis, and ROAS-based decision-making β€” Experience managing or mentoring UA specialists and reviewing their work at a strategic level β€” Comfortable working with MMPs (Adjust, AppsFlyer, or equivalent) and building attribution clarity β€” Ability to communicate UA strategy clearly to non-UA stakeholders β€” product, finance, leadership Nice to have β€” Experience with DSPs or programmatic beyond Meta/Google β€” Familiarity with AI-powered creative production pipelines β€” Cross-vertical UA experience (gaming + other app categories) β€” Background in markets with strong gaming cultures: South Korea, Taiwan, Saudi Arabia, MENA, or similar β€” The flagship game's UA is scaling with a clear, repeatable ROAS-positive playbook on Meta and Google β€” A creative testing framework is running consistently, with weekly learnings feeding back into production β€” The UA team has clear ownership, priorities, and a rhythm for performance reviews β€” Cross-portfolio UA recommendations are being actioned by at least one other app team

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