Job Description
We are seeking an experienced mobile game developer to build a technical prototype for a motion-controlled adventure game. This project is a proof-of-concept focused on camera-based body-motion tracking, responsiveness, and modular game architecture. The main deliverable is a fully functional motion tracking system demonstrating calibration, avatar control, and stable performance, to be deployed via TestFlight (iOS) or APK/Test distribution (Android). The developer will provide the source code, build instructions, a performance report, and a testing checklist. The prototype must use Unity 6 (LTS) and support body tracking using AR Foundation with ARKit (iOS) or ARCore (Android), with alternatives like MediaPipe Pose allowed for Android. The design should include necessary calibration systems, a modular architecture, clear motion input mechanisms, and meet specified performance and UX requirements. The prototype should be ready for future feature expansions and support stable operation over extended use.
Budget range:
Receive offers
Who are you, and what do you do?
This prototype will be used to develop a video game using players’ body motion tracking.
In what capacity are you hiring?
For a personal project
Where are you in the hiring process?
I’m ready to make a paid hire
What type of work is this?
Single job with potential follow up work
What experience level is needed?:
Mid-level (Industry Average)
Client contact preference:
Email
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Posted a month ago
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