Frontend Engineer (iOS + Unity)

🌍 Remote, USA 🎯 Full-time πŸ• Posted Recently

Job Description

About WishWish WishWish is a Series A startup building the gamified blind box collecting platform for 3D digital collectibles, backed by leading crypto VCs. Think PokΓ©mon TCG Pocket β€” but built for independent artists and the collectors who love them. Our core experience is the unboxing moment: a fluid, satisfying sequence from selecting your box all the way through the 3D collectible reveal. We're a small, fast-moving team and this role owns the majority of our frontend experience. The Role We're looking for an iOS engineer who also knows Unity β€” and cares deeply about how things feel, not just how they work. You'll own the frontend of our product β€” the unboxing flow, the collectible inventory, the home screen widget β€” and be responsible for making it fast, polished, and addictive. This isn't a pure engineering role. The majority of your work will be native iOS, but you'll also own the communication layer between iOS and our Unity-based unboxing experience, and work closely with our Technical Artist. You should be someone who notices when a transition feels cheap, when a reveal moment doesn't land, or when a UI detail is slightly off. You'll also be expected to use AI tools fluently to move fast. What You'll Do iOS (Primary) β€’ Own the native iOS app: architecture, UI/UX implementation, App Store deployment β€’ Build and maintain the iOS home screen widget (WidgetKit) that displays users' collectibles β€’ Optimize widget performance β€” efficient rendering, timely updates, and smooth transitions on the home screen β€’ Optimize for iOS performance β€” smooth, responsive, battery-efficient Unity ↔ iOS Integration β€’ Own the communication layer between our Unity unboxing experience and the native iOS shell β€” native plugins, Swift/ObjC bridging, and data passing β€’ Ensure the Unity runtime embeds cleanly within the iOS app and performs well on device β€’ Debug and resolve cross-boundary issues between Unity and iOS Collaboration β€’ Work directly with our Technical Artist to integrate VFX, shaders, and animations into the live product β€” you don't need to author them, but you need to implement them correctly and ensure they feel right on device β€’ Use AI coding tools (Cursor, Claude Code, etc.) as a core part of your workflow β€” we expect this β€’ Ship fast, iterate based on user feedback, and maintain a clean codebase as we move quickly What We're Looking For Must-Have β€’ 3+ years of native iOS development experience (Swift, UIKit/SwiftUI) β€’ Experience shipping and publishing apps on the App Store β€’ Solid Unity fundamentals β€” you've worked in Unity before and are comfortable navigating a Unity project β€’ Experience with Unity ↔ iOS integration: native plugins, Swift/ObjC bridging, embedding Unity in an iOS app β€’ Solid understanding of mobile performance fundamentals β€” memory management, frame budgets, battery constraints β€’ You use AI coding tools daily and know how to get the most out of them Nice-to-Have β€’ Experience with WidgetKit and iOS home screen widgets β€’ Familiarity with Unity URP, VFX Graph, or Timeline β€’ Experience with gacha, TCG, or collectible game mechanics β€’ Familiarity with Web3 / wallet integration β€’ Prior experience at a small startup or as an indie developer You'll Thrive Here If β€’ You care about the difference between something that works and something that feels great β€’ You're early in your career but extremely hungry β€” you want to own something real β€’ You move fast and don't wait to be told what to do β€’ You're genuinely excited about collectibles, blind boxes, or gaming culture β€’ You want to be one of the first engineers at a product people love What We Offer β€’ Competitive salary + equity β€’ Fully remote, async-friendly culture β€’ Direct ownership β€” you're building the core experience of the product β€’ Fast-moving team, no bureaucracy β€’ Work with independent artists and their IP from day one How to Apply Send your portfolio, GitHub, or any relevant work to [email protected]. Include a brief note on what you've built and why this role interests you. Pay: From $120,000.00 per year Benefits: β€’ Employee assistance program β€’ Flexible schedule β€’ Paid time off β€’ Professional development assistance Work Location: Remote

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