Job Description
Note:
The job is a remote job and is open to candidates in USA. teamLFG is a company focused on creating games that foster community among players. As a Concept Art Lead, you will lead a concept art team through the production of a new IP, creating dynamic characters and visual solutions while mentoring your team and collaborating closely with other departments. Responsibilities • Lead and coordinate work for a multidisciplinary concept team accountable for character, environment, worldbuilding, and marketing art • Mentor and inspire a talented team of concept artists through all phases of production • Create a safe culture for growth and feedback, guidance, and coaching to enhance efforts • Collaborate with Art Director and Leads to help shape and communicate the vision of our game through close collaboration and alignment with our Design and Narrative partners • Create strong processes and scalable art workflows that force multiply the team and define a high art quality bar • Inspire and motivate the team with personal craft - creating high-quality concepts, paint overs and art for the game • Embrace “we” culture in addition to being an outstanding collaborator and communicator • Develop internal and ex-dev style guides and workflows, and manage teams through creation of game assets Skills • Proven experience in AAA game development leadership role(s) • Advanced foundation in digital & traditional arts, including, but not limited to, figure drawing, landscape painting, graphic design, and illustration • Experience working as a Concept Lead from R&D through ship including early prototyping explorations • Demonstrated skills and deep understanding of stylized art and style adaptability • Experience working on a stylized game and / or a game with an isometric camera perspective • Software knowledge: Expert at digital illustration software IE: photoshop, Clip Studio or equivalent • Strong organizational, analytical skills, problem solving ability and attention to detail • High level of strategy & critical thinking skills and good habits of validating assumptions working across discipline lines • Strong portfolio showcasing previous concept art work in games • Passion for games & familiarity with the competitive gaming landscape • Experience working with 3D software for block ins • Understanding of 3D character workflow - ability to create concepts that support character modeling & rigging needs • Experience with development using Unreal Engine • Experience leading multiple teams on a live game (“game as a service”) Benefits • Medical • Dental • Vision • Matching 401(k) • Paid time off • Wellness program • Coveted employee discounts for Sony products • Bonus package Company Overview • Bellevue, WA-based studio driven by a mission to create games where players can find friendship, community, and belonging.
It was founded in undefined, and is headquartered in, with a workforce of 11-50 employees. Its website is Apply tot his job