[Remote] Staff Software Engineer, Rendering (Bay Area / Paris / Remote)

🌍 Remote, USA 🎯 Full-time 🕐 Posted Recently

Job Description

Note: The job is a remote job and is open to candidates in USA. Genesis AI is a company focused on advancing Physical AI technologies. They are seeking a Staff Software Engineer to develop rendering pipelines and collaborate on robotics training and evaluation systems.

    Responsibilities
  • Develop a high-throughput rendering pipeline for training robotics foundation models
  • Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
  • Build an efficient platform for large-scale robotics training and evaluation
  • Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI
    Skills
  • Passion for your craft and demonstrated excellence in rendering and graphics engineering
  • Exceptional ownership and initiative—finding and solving problems independently
  • Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
  • A deep and holistic understanding of rendering pipelines
  • Production-level expertise in C++ and CUDA
  • Experience in physics simulation
    Company Overview
  • Genesis AI operates as a physical AI lab and full-stack robotics company. It was founded in 2024, and is headquartered in Paris, Ile-de-France, FRA, with a workforce of 11-50 employees. Its website is https://genesis-ai.company/.

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