Job Description
Note: The job is a remote job and is open to candidates in USA. Genesis AI is a company focused on advancing Physical AI technologies. They are seeking a Staff Software Engineer to develop rendering pipelines and collaborate on robotics training and evaluation systems.
- Responsibilities
- Develop a high-throughput rendering pipeline for training robotics foundation models
- Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
- Build an efficient platform for large-scale robotics training and evaluation
- Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
- Collaborate with a team of driven individuals committed to building general-purpose Physical AI
- Skills
- Passion for your craft and demonstrated excellence in rendering and graphics engineering
- Exceptional ownership and initiative—finding and solving problems independently
- Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
- A deep and holistic understanding of rendering pipelines
- Production-level expertise in C++ and CUDA
- Experience in physics simulation
- Company Overview
- Genesis AI operates as a physical AI lab and full-stack robotics company. It was founded in 2024, and is headquartered in Paris, Ile-de-France, FRA, with a workforce of 11-50 employees. Its website is https://genesis-ai.company/.
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